Wednesday, March 30, 2005 - Asides1) They are making a Japanese version of Power-Up. I am pushing for an anime version as well, and hopefully a live action film starring Beat Takeshi as me.
2) I am going to LA in like two minutes to see Wrestlemania 21 from the deluxe THQ skybox. Never, when playing Home Alone 2 as a child, did I imagine that such a shitty company would ever do something this awesome. For rising out of the pile of phoenix crap that was your pre-PS2 game library, I salute you, THQ. Now get me room service.
Tuesday, March 22, 2005 - Two ten amYou know, I was just re-reading some of the old comments threads from the ancient Kobun Heat entries and I got to thinking how people actually used to READ this site.
What the hell was wrong with you people, anyway? Lord knows there was never anything useful here.
I wonder if anyone ever picked up on the fact that this site totally died after I became a member at the Gaming-Age forums? There, I have been able to air my views on the game industry in a public forum and it got to the point that I didn't NEED to be ranting here anymore.
So I wonder if I should, like, try again to blog here. I wonder if anyone actually cares to hear about what I think on a day-to-day basis. I wonder if I should just post in my LiveJournal or something.
I've been going to so many Irish music concerts lately thanks to the fact that I now live in actual civilization and not Northford. It's been fantastic. Tomorrow there's a Teada concert in Berkeley and I'm wondering if I should go. Eh, since I haven't bought a ticket yet, it's looking like not.
See? That's the contents of my brain. Boring. Most of my creativity, such as it is, has been going into Retro Gaming Hacks, which I am plunking along at at what I deem to be an acceptable rate. I think it's going to be a good book. Despite my best efforts to make it boring and pithy, I mean. Good lineup of contributors. I think they all read Kobun Heat. Down to the man. Thanks guys.
Monday, March 14, 2005 - Things I doI figured I'd update quick to give you guys a rundown of the sort of thing I'm doing these days.
First, I was interviewed by GTtv (the web "tv" segments of GameTrailers.com) about Game Developers' Conference. Go here and scroll down to the Nintendo movie, and watch it to learn about Geist.
I also sat down with G4 again, and I'll be on upcoming episodes of Filter talking about baseball, adventure, first-person shooters, and some other category of games that I can't remember right now. Anyway I also did Icons: Metal Gear Solid which I've never seen but it's probably okay.
Still writing for Wired News, see the link to your right.
And I'm writing/editing another book. It's for O'Reilly (the computer books publisher, not the talk show host, although I'd do that too if he really wanted me to write The O'Reilly Factor For Gamers or whatnot). It's called Retro Gaming Hacks. It's hard work! The end.
Sunday, January 16, 2005 - For the people who still read thisJeremy took me off his "external links" sidebar again, which in the past has served as a subtle reminder that I've neglected my updating duties.
And yet, still, people email me to ask where the heck I am and why I haven't updated. So let me at least try to get back into the swing of things for a while.
Freelancing has kept me busier, at times, than I was when I was employed. This is because I can't just go to work for eight hours a day and get paid, no, I have to constantly be emailing people and hustling to line up articles and then, once that's done, email them to get them to pay me. The upside is that the WIRED NEWS link over there on the right is now your twice-weekly conduit to fun and adventure, and I urge you: should you ever come here again to find it desolate and barren, do click through to my Wired News author page and perhaps you will find the injection to soothe your Kohler jones there.
That said, I've been getting work alright. I'm still in San Francisco and I'm digging my goddamned heels in and not leaving, ever. Well, maybe if I got a great job somewhere else. But as far as I'm concerned this is where the work in the games-writing business is, even if it's also where all the out-of-work game journalists live.
THAT said, I had a lovely Christmastime in Connecticut and brought back my scanner, which I will use to great effect very shortly. Once I clean the piles of music CDs off my desk (I have no CD racks, see) I will hook the scanner up and scan marvelous things! Those of you who like me, but do not buy video game magazines, will appreciate these scans mightily and we will all go tra la la.
In other news, my world continues to turn upside down as Resident Evil 4 does not only not suck but it is GREAT (click the aforementioned link tomorrow or thereabouts), I don't really use my Nintendo DS, and I'm anxiously awaiting the day when a certain loyal Heater in Nippon, who is not you Matt, will buy me a PSP. Until then.
Monday, November 15, 2004 - Planet GameCube interviewPlanet GameCube, as well, has an interview with me up today. Also if you click over to their main page you can check out the details of a contest they're doing this week. The winner gets a luxurious trip to LA for the launch of the Nintendo DS. The second and third place winners will get my book. I'm sure that's not a great consolation prize, but yeah.
Friday, November 12, 2004 - Some book coverageI guess I should update the menu bar to indicate that Power-Up is actually OUT, huh? Anyway, there's a few articles and interviews floating around out there; but this one from an actual reputable newspaper is worth reading, just to see what a jerk I am.
Saturday, November 6, 2004 - A Public Service AnnouncementHi kids! Just a quick update to make this important announcement:
Chris Kohler is no longer affiliated with nor under the employ of GameSpot. Details of his separation from the company will not be discussed.
Now that that's over with, I will point out that I am once again continuing to seek freelance writing opportunities as well as pursuing a full-time position in the video game industry that takes advantage of my ability to write awesomelike.